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Ghost recon advanced warfighter 2 cutscenes12/11/2022 ![]() Update: Nvidia users can now attempt to force proper Anti Aliasing in GRAW 2 using the instructions in this post on the forums. A screenshot comparison of a portion of the screen is provided above, however for the most part all this setting does is add blurring to the scene at the cost of quite a few FPS, even on high-end graphics cards, so I generally recommend leaving it at Off and setting Post Effects to High for a better overall result both in terms of image quality and performance. For those who use Low Post Effects, or still find the presence of any jaggedness annoying, this setting allows you to select 'Edge Smoothing', to reduce the impact of jaggedness on screen. Fortunately, aliasing - the presence of jagged outlines - is far less pronounced in GRAW 2, as long as you have Post Effects set to High (see further above). You cannot force Antialiasing for GRAW 2 in your graphics card control panel for example, nor should you, as this only causes problems. The FPS impact should be minimal on higher-end graphics cards.Īnti Aliasing: Just as with the first Ghost Recon: Advanced Warfighter game, GRAW 2 uses a Deferred Lighting method which is incompatible with traditional Antialiasing. However if you want more atmosphere in the game, and you also want to reduce the shimmering and appearance of jaggedness, I recommend High. If you want the highest possible FPS, or perhaps the greatest advantage in spotting distant enemy in multiplayer, Off or Low Post Effects are best. Note that at Off the lighting is at its most basic at Low the scene is more brightly lit and there's enhanced color to the lighting at High the difference is very noticeable as the High Dynamic Range (HDR) lighting makes things slightly blurry and atmospheric. To see the difference between these three levels of Post Effects, examine this animated screenshot comparison: GRAW2_PostEffects.gif (494KB). The available options by default are Low or High, however you can also turn Post Effects Off - see the Advanced Tweaking section for details. Post Effects: This setting controls the quality of the lighting and the general atmosphere of the game. While best enabled for realism and possible gameplay advantage, you might have to to disable this option to improve framerates/prevent slowdowns in scenes with lots of gunfire or explosions. With Dynamic Lights Off (unticked), the muzzle flush doesn't light up the surrounding area. ![]() On the left, with Dynamic Lights On (ticked), the muzzle flush is clearly lighting up the inside of the darkened room. For an example, see the screenshot comparison above. Finally, make sure that if you have selected any level of Anisotropic Filtering here, that you do not also force AF for GRAW 2 in your graphics card's control panel - use one or the other, not both.ĭynamic Lights: If ticked, certain light sources (excluding the Sun) will react dynamically with the environment, increasing realism but reducing performance when such lighting is visible. For the most part there shouldn't be a major performance impact so try at least Anisotropic 4x unless you're struggling for FPS on an older card, in which case just choose Trilinear as that is the lowest possible. The newer the graphics card and the higher the model, as well as the more Video RAM you have, the less noticeable the reduction in performance there will be, especially at higher resolutions. The precise performance impact depends on factors including how recent your graphics card is, the resolution you are using, and how much Video RAM it has. Each higher level of texture filtering progressively improves image quality, but reduces performance. For more details see the bottom of this page of my Gamer's Graphics & Display Settings Guide. The available options here are Trilinear, Anisotropic 4x, Anisotropic 8x and Anisotropic 16x - though note that 16x Anisotropic may not be available on all cards. Texture Filtering: This setting controls the way in which textures appear clearer and crisper as they fade into the distance. Ghost Recon: Advanced Warfighter 2 Tweak Guide In-Game Settings (Pt.2)
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